The Plot
The directory for A Game of Gradients, to be updated as pieces roll out.
The Point : It’s you.
Intent : The establishment of what is wanted.
Force : That which issues from the horizon.
Domains : The different kinds of motion to make a world.
Stages : The functions a body performs in a world.
Fragments : Stages upon a domain as a mode of motion.
Breadth : Receiving and expressing brute identity.
Harmony : Receiving and expressing a space for exchange.
Evolution : Receiving and expressing directive aim.
Vitality : A body’s bed of impressions.
Will : A body’s lattice of bonds.
Causality : A body’s order of sequences.
Presence : The distinguishing function.
Resonance : The smoothing function.
Judgment : The redirecting function.
Dominance : The capacity for fragments to be more prominent than others.
Proper Pairs : Featuring the most-to-least dominant domain in a fragment pair.
“The Icon” : Binding other bodies to distinguish self.
“Stalwart Form” : Using momentum to reinforce identity.
“Space of Etiquette” : Makes spaces that guide other bodies’ behavior.
“Fosterform” : Makes spaces that magnify other bodies’ gravity.
“Conquest” : Momentum conveys a significant gravity.
“Cultivation” : Momentous shifts produce a new, open space.
“Cellular Mass” : The cellular mass.
“Mound of Sand” : The mound of sand.
“Crystalline Web” : The crystalline web.
“Water Sphere” : The water sphere.
“Combustion Engine” : The combustion engine.
“Machine of Fissure” : The machine of fissure.
“Cluster” : Bundle impressions into groups by proximity.
“Preserve” : Adamantly repeat impressions to retain their quality.
“Reconnect” : Uphold the gestalt by reactivating certain exchanges.
“Stretch” : Uphold the gestalt by grafting ideal impressions into place.
“Split” : Scatter impressions to spark the main imperative.
“Void” : Open new bonds to affect the main imperative’s conduction.
bv : Hasty impression production, pulled from a small assortment.
hw : Hasty space production pulled from a small set of themes.
ec : Hasty momentum production, pulled from a small set of sequences.
bp : Rapid assembly of identity expression.
hr : Rapid assembly of a space for exchange.
ej : Rapid assembly of sequential pattern.
vb : Expressed identities are all past, unmodified impressions.
wh : Created space reflects a specific kind of unity.
ce : Momentum follows an ossified sequence.
vp : Storehouse of curated impressions.
wr : Storehouse of curated unities.
cj : Storehouse of curated procedures.
pb : Represents the immediate identity, expressing an average.
rh : Represents the immediate space, expressing an average.
je : Represents the immediate sequence, expressing an average.
pv : Revises Vitality in the face of any incoming identities.
rw : Revises Will in the face of any incoming bonds.
jc : Revises Causality in the face of any incoming momenta.
Improper Pairs : Pairs whose elements don’t share a domain or stage.
bw : shining pooled relations
bc : shining set aims
br : shining fitting relations
bj : shining turning aims
wb : pooling shone differences
cb : setting shone differences
rb : fitting the shone differences
jb : turning the shone differences
hv : bonding borne differences
hc : bonding set aims
hp : bonding by splitting differences
hj : bonding by turning aims
vh : bearing bound relations
ch : setting bound relations
ph : splitting the bound relations
jh : turning the bound relations
ev : driving borne differences
ew : driving pooled relations
ep : driving by splitting differences
er : driving by fitting relations
ve : bearing driven aims
we : pooling driven aims
pe : splitting the driven aims
re : fitting the driven aims
vr : bearing fitted relations
vj : bearing turned aims
rv : fitting the bearings of differences
jv : turning the bearings of differences
wp : pooling split differences
wj : pooling turned aims
pw : splitting the pools of relations
jw : turning the pools of relations
cp : setting split differences
cr : setting fitted relations
pc : splitting the settings of aims
rc : fitting the settings of aims
Peripherals : The third, “hidden” fragment in a pair.
b : produces vague, shapeless identity
h : makes inflexible, unaccommodating spaces
e : faltering momentum, minimal worldly effect
v : minimal impressions
w : fractured holism
c : fluctuating conduct
p : poor identity separation; blurring boundaries
r : fails to make spaces for exchange; asymmetry runs amok
j : can’t prevent changes in rhythm and sequence
Aesthesis : The process of observation and locus of attention.
Focuses : A tentative wheel of what a person may focus on.
Objects : distinct bodies
Qualities : bodily properties as categories
Wholes : totalizing frames
Events : sequential timeline of frames
Processes : steps and procedures
Impacts : momentum as it’s felt
Orientations : Where focus happens to be projected.
Facing : Projection into the world.
Objects : Distinguishing bodies in the world.
Qualities : Appreciating the subtleties of bodies.
Wholes : Meshing into spaces.
Events : Binding to and maintaining spaces for stories.
Processes : Implementing sequences.
Impacts : Carrying out momentous force.
Collecting : Projection upon the body.
Objects : Storing identities.
Qualities : Holding onto groupings.
Wholes : Gathering holistic frames.
Events : Amassing stories.
Processes : Recording steps and procedures.
Impacts : Internalizing visceral momenta.
Resolving : Projection upon the corrective function.
Objects : Weighing differences in gravity.
Qualities : Assessing weight or weaknesses in wholeness.
Wholes : Smoothing gaps in a gestalt.
Events : Patching thematic gaps or sequence of happenings.
Processes : Determining the proper order of steps.
Impacts : Discerning sequence or weight.


